DE 601 Design Studio I (6cr.) – Advanced program of study and research in communication design focuses on fundamental principles of visual communication in the context of interactive media.
DE 602 Design Studio II (6cr.) – Advanced program of study and research in communication design focuses on complex information structures for various contexts and audiences. Subjects of study emphasize interactive media in the context of information design.
A prototype for an installation titled Communication aims to talk about the gap between internal and external language by engaging you in interactions where you can wade through language by pulling out the contents found in a series of...
Related: 2004 | DE 601-602 Design Studio | Kubasiewicz, Jan | Nazemi, KateJellyfish visualizes an encyclopedia of the arts. The project should be seen as an experiment, which deals with a dynamic interface. The purpose was to remove a static, conventional design and to achieve a playful interface. The application is...
Related: 2005 | DE 601-602 Design Studio | Horn, Carolin | Lucid, BrianThis project is an attempt at creating an interactive narrative. As someone deeply interested in cinema, the idea of creating such a narrative was, at first, not particularly appealing to me. I had two concerns: The first was that...
Related: 2004 | DE 601-602 Design Studio | Davis, Peter | Lucid, BrianThe first project for Major Studio examined the topic of Location, particularly as it relates to new media. Throughout the course of the project, my concept evolved from being a task-oriented gaming experience in a context of a labyrinth...
Related: 2004 | DE 601-602 Design Studio | Kubasiewicz, Jan | Novitska, KarolinaThe assignment for this project was to create a concept/prototype for a "New Book" using various elements of new media. My analysis began with the exploration of concepts for a book, which would not be possible in a traditional...
Related: 2004 | DE 601-602 Design Studio | Kubasiewicz, Jan | Novitska, KarolinaOur writing activity has now shifted from paper to a computer screen due to the flexibility in editing the technology offers to us, such as cut and paste and duplication of the same file. This man-computer cooperation works really...
Related: 2004 | DE 601-602 Design Studio | Kubasiewicz, Jan | Mori, KeikoWhile working on the location project, I became interested in the concept, "manipulation of time." There are some ways you can manipulate time such as stretching, reducing, and pausing. How would these kinds of time-manipulation change space or your...
Related: 2004 | DE 601-602 Design Studio | Kubasiewicz, Jan | Mori, KeikoLocation of time is a conceptual project that explores the idea of time spatiality; how do we conceive spatial qualities to time and how these qualities express themselves through geometry. The project approaches time as being a cyclic...
Related: 2004 | DE 601-602 Design Studio | Kubasiewicz, Jan | Lunetta, CarlosNewLibrary is a proposal for an interactive system that contains all books ever written, with full content. The challenges were to maintain the book physicality, and to develop a system where all possible information could be accessed easily only...
Related: 2004 | DE 601-602 Design Studio | Lucid, Brian | Lunetta, Carlos9 Notes is an experimental interface that examines and extends the concept of a visual metaphor as interface. Nine cool-hued pictures, attached by thumbtacks, cover a wall while a scattering of objects lines a narrow shelf. Drawing influence from...
Related: 2004 | Bessen, Lauren | DE 601-602 Design Studio | Kubasiewicz, JanThe primary goal of this experiment is to observe individual behaviors and over arching patterns related to how individuals pursue and avoid avenues of direct personal interaction within the context and framework of an overtly technical environment. Areas of...
Related: 2003 | DE 601-602 Design Studio | Karatzas, Evan | Kubasiewicz, JanCan the conceptuality and functionality of a book be structured in such a way that the reader's actions, particularly with respect to the subjective determination of importance and relevance, shape the very content of the book? How can a...
Related: 2003 | DE 601-602 Design Studio | Karatzas, Evan | Kubasiewicz, JanThe condition "you are here" speaks to three states of being. "You" represents not only audience - the user - but is also a signifier of the point of view (POV) of that user. "Are" represents a state of...
Related: 2003 | DE 601-602 Design Studio | Kubasiewicz, Jan | Pillsbury, ChristineCreate an interactive narrative environment where the user's behavior (clicks - quantity and quality) has a direct affect on the delivery, representation, and navigation of the story itself in a manner that reinforces the messages/themes of the plot....
Related: 2003 | DE 601-602 Design Studio | Kubasiewicz, Jan | Pillsbury, ChristineInteractive screensaver - version of the popular “refrigerator poetry.” The goal is the joy of discovery and creativity by sifting through a pool of words and using them to create an original work of poetry....
Related: 2002 | DE 601-602 Design Studio | Kubasiewicz, Jan | Wiggins, Mike